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pygame.font.render weird behavior

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I'm working on a project, and I'm rendering text to display on the window, but the text does not fit the screen when rendered in a single line, so I wrote a script to append a newline character whenever the text jumps out of the screen and it's working.

def display_text_animation(string,x,y):   32     text = ''   31     next_width = 0>> 30     for i in range(len(string)):   29         text += string[i]   28         if string[i] == '' and next_width == 0:   27             pass   26         try:   25   24             if string[i] == '' and i < len(string):>> 23                 next_width = textSur_font.render(text + string[i + 1:string.find(" ", i + 1) if string.find(" ", i + 1) != -1 else len(string)], True, "#FFFFFF").ge      t_width()>> 22⚠  21         except:   20             pass   19>> 18         if (next_width >= SCREEN_WIDTH +100 ):   17             text += "\n"   16             next_width = 0   15         if text[-1] == "\n":   14             next_width = 0   13         text_surface = desc_font.render(text, True, "#FFFFFF", backGroundCol)   12         text_rect = text_surface.get_rect()   11         text_rect.x = x   10         text_rect.y = y    9         screen.blit(text_surface, text_rect)>>  8    7         pygame.display.update()    6         pygame.time.wait(40)

enter image description here

but I just noticed in the documentation that it's not suppose to work.and when i change the environment, it does not work and render everything in a single line.someone knows what's going on?

I'm running on

windows 11
python 3.11.5pygame-ce 2.4.1


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